The main draw of Gigaflare is the really generous 60s CD. I think if burst damage is trending between 100-200k, then enemy HP really need to be at least 250-300k so it ends up being about 2-3 minute kill time (shorter than ideal but longer so that front loaded damage won't always win out), which should be ok since common elites don't necessarily need to be in the ideal range. I think NMs and stuff probably are robust enough that this won't be an issue, but your normal elites have gone from needing some interaction to being simple fodder as well. I can definitely understand the complaint that people have with doing the same thing over and over (and also most of the damage is in takedown) if you only need to plan one rotation worth of skill usage which is very easy to do. This dummy probably had about 140k HP which is way too low considering the damage potential of Clive at this point in the game. Even though it's training mode, I think the dummies have been getting stat increases similarly to enemies in the actual game, but it clearly still isn't enough. The damage isn't actually about 100k since it's a large enemy with a hitzone on the head, so it's more 80k damage normally probably. However, when things don't go as planned it is much easier to stabilize when you have a counter to initiate with, so there are definitely pros and cons with either approach. Normally you'd just grab some other skill to bridge the gap from disable to disable, but with a counter you want the enemy to act a little bit so that introduces a little more variable. The main issue with taking a counter is that you need to spend one of six skill slots for it, whereas regular parry (and even just dodging) is always there, so that's a really hefty trade-off. While I think regular parry is the better option in terms of defensive starter, there are things that are hard/can't be parried, so there is definitely a place for counters as it's far more reliable as a defensive starter in general. Going all in on a single takedown yields about 12% less damage than balanced as balanced is running 3 damage focused skills instead of just 2, but it's still pretty respectable and Gigaflare is definitely carrying the damage (featuring impulse and satellite spam during the animation). It turned out to be less satellite focused and more bahamut focused I think, although satellite is still the core skill for bridging takedown to takedown as needed.
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